WORK EXPERIENCE
Character Artist, 3D Artist - Muse Games
2012-2015
• Modeling, texturing, and detail sculpting of game assets (characters, props, vehicles, environments)
• Additional responsibilities doing concept art, effects, game design and level design as need arises
• Work closely with Art Director and Concept Artists to develop visual language and design
• Refine pipeline and integrate new tools to increase overall visual quality
Digital Sculpture Instructor - School of Visual Arts
2013, 2015
• Topics covered include Zbrush, Mudbox, Maya, sculpting techniques, and traditional 3D character
pipeline
Digital Sculptor - Barry X Ball Studio
2010-2012
• Modeling and detail sculpting of fine art pieces for exhibition in galleries, museums, and private
collections
• Manage projects and train junior staff
Character and Environment Artist - Cortes Studio
2010-2013 (Intermittent)
• Modeling of characters, props, and environments for toys and collectible statues
• Clients include major motion picture and video game studios
Set & Prop Production Head - The Wayfinder Experience
2008-2009
• Manage teams and production of sets and props needed for events
• Design and craft a variety of fantasy and science-fiction weapons, armor, and sets utilizing a variety of mediums
EDUCATION
School of Visual Arts , New York 2008-2011
BFA with honors in Computer Art, Animation, and Visual Effects
SUNY Purchase and Dutchess Community College, Fine Art studies, 2004-2007
SKILLS
Proficient in:
ZBrush • Maya • Mudbox • Unity • Photoshop • 3DCoat • Topogun • After Effects
Familiar with:
3ds Max • Nuke • MotionBuilder • Rapidform • Vicon Blade and IQ (Motion Capture)
Jack Covell
Jack@jackcovell.com
845.380.2997